Snarlygribbly's blog

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Pose2Lux WX

I have decided to write a wxPython version of Pose2Lux. Work will begin in January.

Support for the current version, Pose2Lux Pro, will continue.

wxPython means Mac 64bit compatibility and an improved user interface for everyone. It will, however, require Poser 8 or later to run.

While I could just duplicate the functionality of Pose2Lux Pro, I am prepared, if there is sufficient support from you,  to fundamentally redesign it based on the best ideas you may have. Pose2Lux WX could be the version of Pose2Lux you'd really like it to be.

I shall start an informal thread in the forum here where you can express interest in being involved and perhaps throw some ideas around about how you'd like the new version to work. Later, towards the end of December, I'll set up some specific threads to move things forward in a more orderly fashion.

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What next?

With the release of Pose2Lux Pro v0.7.2 I'm happy that good progress has been made, and I'm going to take some time off from coding now to do other things. It won't be a complete break - I still want to add in support for volumes in the basic material editor - but my attention will now shift to other things for a while.

I'd like to actually *use* Pose2Lux to make some renders, for a start. I suspect that if I spend a few hours trying to make some pictures with it I'll get a better idea of how well suited the user interface is for its purpose!

I'd like to update the user guide to reflect the major changes that were made to Pose2Lux in the v0.7+ updates, but when I look at my diary it's pretty obvious that it won't get done until October!

Cheers,
Snarly

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Version 0.7

As you probably know, I've been working on a new update for Pose2Lux.

Real life has intruded and made itimpossible to spend as much time on it as I'd hoped, so I've decided to change the 'roadmap' so that I can let you have an update soon.

The new road map:

v0.7 : New user interface. Poser 9/PP2010 compatibility. Various bug fixes and usability enhancements.

v0.8 : Basic material editor

v0.9 : Animation features

v1.0 : Advanced material editor

More news soon ...

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We're official!

Pose2Lux now appears as a recognised plugin on the Luxrender home page Smile

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Ouch!

Just sliced my thumb with a bread knife.

Blood everywhere. Funny thing is, caught myself studying the specular effect on it, and wondering what the IOR should be :-)

It all looked pretty realistic too. Don't know about Lux, but Nature certainly does a fine job of indirect lighting, sss and caustics, and all in real time too.

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Hmm ...

I've fallen into the habit of checking this site and the two Renderosity forums relating to Pose2Lux each day, as well as checking the Renderosity gallery for any new pictures made with Pose2Lux's help.

As far as I can see, there's been nothing posted for quite a while: no renders, no questions, no suggestions ... zilch! It's almost becoming embarrassing that the Renderosity threads are 'stickied'.

It's clear that the initial excitement over a working exporter has diminished considerably, which I suppose is to be expected. Either that or I've screwed up badly with the exporter and no-one can get it to work :-)

Anyway, today I'm feeling singularly unmotivated to bother with any more coding. I've just added a couple of useful features (support for multiple volumes and the facility to export a separate materials file) which will be in v0.5.1 (to be made available very soon) and it seems to me that it's now a fully-featured exporter that can probably be left as it is for a while. Until I get around to adding a built-in material editor (planned for June/July), it seems adding anything else is just 'tinkering'.

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Getting busy

Well, my few months of not having to work for a living are most definitely at an end! The next six to eight weeks are going to be pretty manic, which means not much time for Pose2Lux development Cry

Still, with v0.4.7 out I think we have an exporter that will meet most needs for a while, and the enforced break from development at least gives me time to think carefully about the way to go with the material editor.

If I do get some time to play with Pose2Lux over the coming weeks, I think I'm actually going to try and render something rather than coding something - can't be letting you guys have all the fun!

Take care,
Royston 

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The sun came out

Do you guys spend much time on 3D stuff when the weather's fine? I find it really difficult to concentrate on anything involving the computer when the sun comes out! Where I live, on the north coast of Devon in England, we don't get many truly glorious sunny days but there's been a few over the last week and I just can't make myself stay inside and do any work, especially programming Frown

For me, 3D art or programming is a Winter endeavour anyway: I get far too busy with work during the Summer season to be able to find much time for it (or anything else really!). And if I do get some free time I want to be outside, not inside in my cave!

Anyway, as a result of the fine weather my American friends have obviously tired of and sent across the Atlantic to me, Pose2Lux has gone on a bit of a hiatus.

It's a good thing really, though. It's important right now to let v0.4.x settle down and be as stable and reliable as it can be. I want it to be bug free before I start on the next big development (built in material editor). The material editor is quite a daunting exercise. I don't think it'll be difficult to program, but it's going to take a lot of code, perhaps as much again as is already in Pose2Lux.

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Skin and velvet

Well, I've finally started working on version 0.4 which, for me, will be an especially important version.

This version is going to have extended support for Poser's Skin and Velvet nodes. This should enable us to create Lux skin and velvet materials in an XML library, but which can be configured within Poser's material room. That's the theory anyway!

I don't know how much demand there is for this feature, but it's one *I* want so it's going in! How selfish is that? LOL!

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From out of the mist ...

... comes version 0.3.6, with support for volumetric atmosphere effects. Fog and mist are now easily achieved, as are light beams in dusty rooms etc.

The code affects lots of different parts of Pose2Lux: cameras, lights, emitters and so on so I'm trying to be extra careful before uploading this update. I don't want to break anything that was already working!

Still, it should be available some time today :-)

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