Robynsveil's blog

Hijacking a thread... not good

I've moved my last comments to this blog:


Just a wee update on my side of the story (developing in wx): first, a bit of background. I do most non-Poser stuff - if not *all* - in Ubuntu Linux 11.10 with the Cinnamon desktop. Including developing shaders for Poser using gEdit (which does Python syntax-colouring) across the network and now most recently, developing in wx using wxFormBuilder. Unfortunately, the Linux version is not very stable: changing tabs causes it to crash. I have submitted a bug report to their SourceForge site ... in the meantime, I might have to carry on in Windows if there is some urgency to move forward.

Did I happen to mention is have a solid antipathy for Windows?


Update again! Yay. Couple of huge accomplishments... I have a Toshiba netbook (NB255-N250) with Win7 Starter pre-installed. Which crawled. Everything was abysmally slow on it.

Unfortuntely, the BIOS wouldn't recognise USB as a valid drive. So, I updated the BIOS. Voila! USB drive now recognised. Resized Windows partition to minimal, created empty space (all this from Ubuntu on the USB), then installed Lynx 10.04 LTS on this system, with the Macbuntu desktop. Even with all this, the system /Firefox / internet-in-general all moves quite crisply. I am quite pleased with myself: a netbook that works!

Things may *seem* to have quieted down...

...but some of us have just installed the latest versions of Poser: Poser 9 or PP2012. Snarly assures us that P2L ver 0.7 is fully compatible with the latest Poser. In the meantime, we're all learning about SSS and weightmapping, so Christmas sort-of came easrly this year for some of us. Well, for me it certainly has!

Doesn't mean we're not excited about new rendering options, but we're just learning all about our core app first... then we'll see if LuxRender will give it a run for the money from a render standpoint. Wonder if Lux supports some form of SSS. Need to look into that...

First off: huge thanks to Kai!!

He's done miracles to keep this place from being inundated by cyber-marauders. I did a stuff-up deleting a host of bogus users which would have been blocked if I'd left their names on the database. Well, ya live and learn.

In the meantime, we have this Captcha thingie which hopefully will stem the tide, to some degree. However, humans can still type stuff and get entry with bogus names, so if your name looks suss, chances are you will be blocked. Leave a note on the Pose2Lux thread if you feel this has happened to you.

Looking around for a better registration mechanism, in the meantime, this is what we've got.

Security Upgrade

Just to let everyone know: we were offline for a bit this arvie to update Drupal to 6.22, which was touted as a security upgrade. PITA, but I think most of everything is still working. Please let me know if I broke anything.

Probably the weirdest post.... ever

#=================================================================
# - - Shader for Voilet Hair
#      by Robynsveil
#=================================================================

import poser
from rvHair import *

#======================================
# NODE MANAGEMENT
#=================
plist1 = [] # make my primary parameter list
plist2 = [] # make my primary parameter list
def nh(node):
  h = node.height
  if h is None:
    h = 29 + 17 * len(node.Inputs)
  if node.showPreview:
    h += 200
  return h

def setPos(node,pos):
  node.pos = (pos[0], pos[1])
  pos[1] += nh(node)

def setClpsdPos(node,pos):
  node.pos = (pos[0], pos[1])
  pos[1] += 45

def hackPos(surface, nodelist1 = None, nodelist2 = None):
  global PList, tempList, fullList 
  if nodelist1 is None:
    nodelist1 = PList
  print 'hackPos nl1 =',nodelist1
  surface.lvl = 1
  x = 4
  y = 4
  surface.pos = (230, y)
  pos = [x, y]
  for node in nodelist1:
    setPos(node, pos)
  pos = [x, y]
  if nodelist1:

Chatroom - under the Create Content menu option

So, I've installed another - simpler - version of chat ... the big advantage of this one is that anything typed into here will be part of the system and searchable. I would hate pearls of wisdom to be lost simply because they were mentioned in a chat which didn't save those pearls.

To Rhionon, we can set up subject-specific chats (i.e., your passion: materials) and keep things on-topic that way. I'll let you have a think and a play and let me know what your response is to all this. Smile

Hugs to all... Kiss
Robyn

Now, there's chat

No idea if this chat thingie is going to work, since I'm always up when all sensible people round the world are fast asleep, but anyway, please have a go and let me know if it is working. And if it is annoying.

And whatever else you want to know about it... if I don't know the answer, I'll be sure to make something up. Laughing

Site News

So, here's the deal... basically, there are several more hurtles to overcome... or rather, unfinished projects, before this site is anywhere where I want it to be. Overall, I think we're good: we can let the site run for a while the way it is. But there are things that are gonna have to happen... at some point.

Here's my ToDo, in case you're interested:

Oh my! Oh my-oh-MY!

Well, suddenly things got ever so much more exciting. The full Editor has all sort of editing capability now. Such as smilies. Cool Too cool. And now:

Drop-down menus! Coming soon to a Drupal near you...

The stuff I'm reading in the tutorials is bewildering in that it assumes much. I keep having to back up - "hang-on, what?" Apparently, those drop-down menus aren't a default nor considered all that great. Heck, who cares, I want 'em! But I'll let myself be talked out of them ... at some point, maybe, but for now, it's gonna happen. Finally getting links done. External ones, that is: the internal smart alias thing is already working pretty well. Great: got them built, now what?

Syndicate content